How to Beat Nightmare King Grimm

AI Coaching Guide — Hollow Knight

By Sidekick AI Team
★★★★★~30+ minDLC End Game
Phase 1Full fight

The hardest dance in Hallownest

Nightmare King Grimm is a rhythm fight. Every attack has exactly one correct response. There are no phases, no gimmicks, no healing. You learn the 6 attacks, you react to each one correctly, you win. The difficulty is speed and consistency over a 2-3 minute fight with zero room for error.

Sidekick AI suggested:

This fight is a pattern test. Every attack has one correct dodge. Learn all 6, react correctly each time, and you win. Greed kills. One hit per opening, two max.

The 6 attacks (and how to dodge each one)

NKG has exactly 6 attacks chosen randomly. Memorize all of them.

1. Dash uppercut

Grimm dashes across the ground then uppercuts into the air. Dodge: Jump over the dash, then move under where he rises. Pogo off his head for a free hit.

2. Fire bats

Grimm floats in the air and shoots 4 fire bats in a fan pattern. Dodge: Stand directly under him. Dash through the lowest bat if needed. Hit him with Abyss Shriek upward.

Sidekick AI suggested:

Fire bats. Get under him. Abyss Shriek straight up. That's your best damage window in the entire fight.

3. Flame pillar

Grimm turns into a spinning flame and spawns 4 fire pillars from the ground. Dodge: Stand between pillars. This is your ONLY safe heal window. One focus-heal, then reposition.

4. Dive kick

Grimm appears in the air and dives diagonally at you. Dodge: Shadow dash through him as he dives. If you have Sharp Shadow, this is free damage.

5. Flame spawn

Grimm teleports to the center and shoots flame projectiles outward in an expanding circle. Dodge: Stand far from center. Jump over the low flames. The pattern is consistent.

6. Pufferfish

Grimm inflates and bounces around the arena trailing flames. Dodge: Shadow dash through each bounce. Stay low. Don't try to hit him during this, just survive it.

Sidekick AI suggested:

Pufferfish. Don't attack. Just dodge. Shadow dash through each bounce. This is the survival check.

The winning mindset

NKG is not about maximizing damage. It's about never dying. One nail hit per opening is fine. Two hits is greedy but possible on some attacks. Three hits will get you killed.

Key principles

  • One hit per opening. Greed is the number one cause of death.
  • Sharp Shadow turns dodges into damage. Every dash-through is a free hit.
  • Abyss Shriek under fire bats. This is your highest DPS window.
  • Heal only during flame pillars. One heal per occurrence. That's it.
  • Stay grounded. Jumping gives NKG more angles to hit you.

Summary

NKG is Hollow Knight's purest skill check. No gimmicks, no phases, just 6 attacks and the question of whether you can react correctly every single time for 2-3 minutes. Sidekick AI shines here because calling out each attack as it starts ("Fire bats, get under him") eliminates the half-second of recognition that usually costs a hit.

Frequently Asked Questions

What charms are best for Nightmare King Grimm?

Sharp Shadow turns your dash into damage (you'll be dashing through him constantly). Quick Slash + Unbreakable Strength for nail DPS. Nailmaster's Glory if you use nail arts. Do NOT use healing charms, there are almost no safe heal windows. You win this fight with damage, not sustain.

When can I heal during the NKG fight?

The only reliable heal window is during the Flame Pillar attack (the one where he turns into a spinning top and shoots flame pillars). Stand between pillars and focus-heal once. That's it. Every other opening is too short for a safe heal.

How many hits does NKG take to kill?

With Unbreakable Strength and a fully upgraded Pure Nail, NKG takes roughly 40-50 hits. Without strength charm, closer to 70. The fight typically lasts 2-3 minutes if you're hitting consistently, which means you need to land a hit every 3-4 seconds.

Is NKG harder than Absolute Radiance?

NKG is a cleaner fight. Every attack has a clear dodge pattern and the fight is consistent. Absolute Radiance layers random attacks and has platforming, making it more chaotic. Most speedrunners consider NKG harder mechanically but AbsRad harder overall due to length and randomness.

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