Voice Chat
Voice in, voice out, hands stay on the controller
Sidekick AI talks to you and hears you while you play. No typing, no menus, no alt-tab. Just a voice in your headset that already sees the game.
Add to Steam WishlistHow It Works
Voice in, voice out
Speak naturally — ask questions, react out loud, think aloud. Sidekick answers in voice through your headset without you typing a thing.
Hands stay on the controller
The whole point of voice is that nothing competes with your inputs. No keyboard, no mouse, no alt-tab. Your hands keep playing, your ears do the talking.
Voice tone tuned for gaming
The voice is calm during exploration, sharper during combat, and stays out of your way when there's nothing useful to say. Not a chatbot reading aloud.
Quiet when you want it quiet
Silence is a feature. Press-to-talk, mute hotkeys, and adaptive frequency mean Sidekick doesn't fill the room when you just want company in the room.
Why voice is the right interface for gaming AI
Text chat is the dominant AI interface for most categories. For gaming it's the wrong shape. Your hands are on a controller or mouse and keyboard. Your eyes are on the screen. Your attention is fully spent. Anything that asks you to leave that loop — to type, to read, to alt-tab — is asking you to lose the moment you wanted help with.
Voice is the only interface that doesn't compete for those resources. The audio channel is wide open during gameplay. Your headset already exists. Speaking is something humans can do while pattern- matching a boss attack. That's why Sidekick is voice-first and why everything else flows from that choice.
How the voice loop actually feels
First time you load up a soulslike with Sidekick running, the experience is quietly weird. The companion isn't narrating. You explore, fight, die, retry — same as always. Then you get to a boss you don't recognize and Sidekick says one short line: “That windup is the leap attack, dodge late.” You dodge late. It works. The companion goes quiet again.
That's the loop. Not a chatbot reading at you. Not a tutor lecturing between encounters. A teammate who speaks when there's something worth saying and shuts up when there isn't. The product is designed around that rhythm.
Voice when you want to talk back
Speaking to Sidekick is a different mode than the companion calling unprompted advice. You can ask “what do I do here” out loud and get an immediate answer tied to your current scene. You can also just react to your gameplay — “wait what was that” — and the companion will tell you. The threshold for what counts as a question is loose because that's how teammates actually talk.
Frequently Asked Questions
Can I really play without ever looking away from the game?
Do I have to press a button to talk to Sidekick?
Will Sidekick interrupt me during important moments?
What voice options are there?
Does voice chat work with my existing headset?
Can other people hear Sidekick on a stream or in a party?
How does latency compare to typing?
Does Sidekick listen all the time?
Related Resources
Ready to play smarter?
Sidekick AI uses vision AI to watch your screen and coach you in real-time. Try the free demo on Steam.
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