Voice Chat

Voice in, voice out, hands stay on the controller

Sidekick AI talks to you and hears you while you play. No typing, no menus, no alt-tab. Just a voice in your headset that already sees the game.

Add to Steam Wishlist

How It Works

Voice in, voice out

Speak naturally — ask questions, react out loud, think aloud. Sidekick answers in voice through your headset without you typing a thing.

Hands stay on the controller

The whole point of voice is that nothing competes with your inputs. No keyboard, no mouse, no alt-tab. Your hands keep playing, your ears do the talking.

Voice tone tuned for gaming

The voice is calm during exploration, sharper during combat, and stays out of your way when there's nothing useful to say. Not a chatbot reading aloud.

Quiet when you want it quiet

Silence is a feature. Press-to-talk, mute hotkeys, and adaptive frequency mean Sidekick doesn't fill the room when you just want company in the room.

Why voice is the right interface for gaming AI

Text chat is the dominant AI interface for most categories. For gaming it's the wrong shape. Your hands are on a controller or mouse and keyboard. Your eyes are on the screen. Your attention is fully spent. Anything that asks you to leave that loop — to type, to read, to alt-tab — is asking you to lose the moment you wanted help with.

Voice is the only interface that doesn't compete for those resources. The audio channel is wide open during gameplay. Your headset already exists. Speaking is something humans can do while pattern- matching a boss attack. That's why Sidekick is voice-first and why everything else flows from that choice.

How the voice loop actually feels

First time you load up a soulslike with Sidekick running, the experience is quietly weird. The companion isn't narrating. You explore, fight, die, retry — same as always. Then you get to a boss you don't recognize and Sidekick says one short line: “That windup is the leap attack, dodge late.” You dodge late. It works. The companion goes quiet again.

That's the loop. Not a chatbot reading at you. Not a tutor lecturing between encounters. A teammate who speaks when there's something worth saying and shuts up when there isn't. The product is designed around that rhythm.

Voice when you want to talk back

Speaking to Sidekick is a different mode than the companion calling unprompted advice. You can ask “what do I do here” out loud and get an immediate answer tied to your current scene. You can also just react to your gameplay — “wait what was that” — and the companion will tell you. The threshold for what counts as a question is loose because that's how teammates actually talk.

Frequently Asked Questions

Can I really play without ever looking away from the game?
Yes. That's the whole bet. Voice input means you ask questions out loud or just say what you're thinking. Voice output means tips arrive in your headset while your eyes stay on the action. Nothing breaks immersion because nothing forces you to look away.
Do I have to press a button to talk to Sidekick?
Optional. You can use voice-activated mode where Sidekick listens whenever you speak, or press-to-talk mode where you hold a hotkey first. Press-to-talk is the recommended starting point — it keeps stray voice chat from triggering the companion mid-fight.
Will Sidekick interrupt me during important moments?
The voice layer is tuned to stay quiet during cutscenes, dialogue, and high-focus moments unless you ask for help directly. Sidekick speaks more during exploration, less during combat, and basically never during story beats. You can also mute on the fly with a hotkey.
What voice options are there?
Multiple voice presets ship out of the box, with personality and tone settings. Sidekick's default voice is gamer-native, supportive, and stream-safe. You can change voices, tweak speed and tone, or pick a persona that matches what you want a teammate to sound like.
Does voice chat work with my existing headset?
Yes. Sidekick uses your default Windows input and output devices. If your headset works for Discord or in-game voice chat, it works for Sidekick. No special drivers, no audio routing tricks.
Can other people hear Sidekick on a stream or in a party?
Sidekick's output goes to your headset by default, not your microphone, so party members and stream viewers don't hear it unless you explicitly route it to them. Streamers who want viewers to hear the companion can route Sidekick's output to their broadcast software.
How does latency compare to typing?
Voice round trip is faster than typing on almost every dimension because there's no context switch. Even if voice generation takes a second, you didn't lose the seconds spent finding a keyboard, typing the question, and reading the answer. Real games are won and lost in those seconds.
Does Sidekick listen all the time?
Only when you've enabled voice activation, and even then only to the audio your mic captures during sessions. You can switch to press-to-talk to limit listening entirely, or mute Sidekick's mic input from the system tray at any time.

Ready to play smarter?

Sidekick AI uses vision AI to watch your screen and coach you in real-time. Try the free demo on Steam.

Add to Steam Wishlist