Phasmophobia Cursed Possessions Guide

When each cursed item helps you, and when it gets you killed

Decision rules used by Sidekick AI during live coaching
By Sidekick AI TeamPublished
★★★☆☆~Reference — 8 min readAll maps, all difficulties

How Sidekick AI thinks about cursed possessions

Cursed possessions are the highest-variance mechanic in Phasmophobia. Used right, they're the biggest single bonus on a contract. Used wrong, they wipe your team. The decision tree below is how Sidekick AI coaches the call in real time.

Sidekick AI suggested:

Music Box on the kitchen counter — that's the safest cursed possession in the game and the bonus is paid out for using it without dying. Walk over, wind it, and listen for the ghost lullaby to confirm the ghost room.

The seven possessions, ranked by risk

| Possession | What it does | Risk | When to use | | --- | --- | --- | --- | | Music Box | Lures the ghost while playing — sings if it's the right room | Low | Always — confirm ghost room | | Tarot Cards | Each draw triggers a random effect | Low–medium | Use 1–2 cards when stuck | | Voodoo Doll | Pin pricks attract the ghost / lower sanity | Medium | Force ghost interactions for evidence | | Haunted Mirror | Shows the ghost room when looked into; drains sanity | Medium | Quickly confirm ghost room from a safe distance | | Ouija Board | Asks the ghost questions; consumes sanity | Medium–high | When stuck on evidence and sanity > 50% | | Summoning Circle | Forces the ghost to spawn at the circle | High | Only if you have a smudge ready and an exit | | Monkey Paw | Grants a wish with a curse | Very high | Last-resort only, with a planned hiding spot |

The "should I use it" decision

Sidekick AI suggested:

You're at 55% sanity, two evidence locked, no clear third. Music Box is in the basement. Walk down, light the smudge in your pocket as insurance, wind the box, and walk out. That's a +€80 bonus and you're back upstairs in 90 seconds.

Use it if any of these are true:

  • The contract bonus for "use a cursed possession" is significant relative to the run's payout.
  • You're stuck on the third evidence and sanity is dropping past 50%.
  • You have a teammate carrying a smudge and a crucifix as backup.

Skip it if:

  • It's the first 90 seconds of the contract — you don't have evidence locked yet.
  • The possession is the Monkey Paw or Summoning Circle and you're solo.
  • Your sanity is already below 30% — the hunt risk compounds badly.

The Ouija Board — the most underused

Ouija Boards lose contracts because players ask too many questions. The right way to play it:

  1. Approach in the ghost room with at least 60% sanity.
  2. Ask "where are you?" — confirms the room.
  3. Ask "what is your age?" — narrows ghost candidates significantly.
  4. Walk away. Don't ask the third question unless sanity is still above 45%.
Sidekick AI suggested:

You asked two questions and the room is confirmed. Don't push the third — sanity drop here puts you in hunt range and you don't have a smudge cooldown ready.

The Monkey Paw is a contract-killer if you misread it

The Monkey Paw is the highest-payout, highest-risk cursed possession. Most experienced players never use it solo because the wishes that benefit you (location reveal, evidence confirmation) also trigger immediate hunts. With a teammate, it's a powerful tool — one player wishes, the other holds the smudge.

What Sidekick AI changes about cursed-possession runs

Cursed possessions punish bad recognition. If you don't know which possession is on the table before you touch it, you get killed by the wrong one. Vision AI identifies the possession model on screen and tells you out loud — so the moment you walk into a room with a Monkey Paw on the desk, you know to step around it instead of grabbing it on reflex.

Summary

Cursed possessions are the difference between a good Phasmophobia run and a great one — but they're also the fastest way to wipe a contract that was already paid. The discipline is knowing which possession you're holding, what your sanity is, and whether you have a smudge in reserve. Sidekick AI rides shotgun on all three.

Frequently Asked Questions

Should I always use the cursed possession?
No. Cursed possessions are high-risk; using one badly can wipe a contract that was already in profit. The rule of thumb: use it if you're stuck on the third evidence and sanity is dropping below 40%, or if the bonus reward is worth the risk for that contract size. Never use one in the first 90 seconds — you'll often trigger a hunt before you've locked any evidence.
Which cursed possession is the safest?
The Music Box and Tarot Cards are the most forgiving. The Music Box lures the ghost so you can confirm a room without spending sanity searching. Tarot Cards are random — most cards are minor effects. The most dangerous cursed possessions are the Summoning Circle and the Monkey Paw — both can force a hunt at full sanity, which is fatal for solo players without a planned hiding spot.
How does the Ouija Board work without losing the contract?
Ask one question at a time and listen for the response. Each successful question drops your sanity by ~15%. Stop the moment you've confirmed one of the three pieces of evidence — you do not need to drain yourself to zero to get value. Always ask 'where are you?' or 'what is your age?' first; ghost room and ghost age are the highest-leverage answers.
What does the Monkey Paw actually do?
The Monkey Paw grants a wish at a cost. Wishing for things like 'I wish to leave' will get you outside but trigger a hunt. Wishing for the ghost's location reveals the room but causes a hunt cycle. Use it only if you have a planned escape route from wherever the wish is going to drop you. Never use it in low sanity — the punishment scales.
Can Sidekick AI tell me which possession is in the room?
Yes — vision AI recognizes the cursed possession model on screen and tells you what it is before you interact. That's actually the highest-value coaching moment for cursed possessions, because most contract wipes happen when a player picks up a Voodoo Doll thinking it's a different item, then triggers a hunt at 80% sanity.
Do cursed possessions count toward the contract bonus?
Yes — using any cursed possession without dying counts as a bonus objective on most contracts and pays a flat extra. On smaller maps that bonus is most of the run's pay, so even a risky cursed-possession pull is worth it. On larger maps, the cursed possession is often only worth using if it confirms a piece of evidence you couldn't get otherwise.

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