How to Identify Every Ghost in Phasmophobia

AI Ghost Hunting Guide — Evidence Order, Behavior Tells, and Hunt Survival

Workflow used by Sidekick AI during live coaching sessions
By Sidekick AI TeamPublished
★★★☆☆~5–25 min per contractAll sizes — from Tanglewood to Sunny Meadows
Phase 1Setup
Phase 2Evidence pass
Phase 3Behavior read
Phase 4Hunt survival

How Sidekick AI works a Phasmophobia contract

Phasmophobia rewards a very specific habit: lock evidence fast, read behavior, then survive the hunt window. Most deaths come from doing those steps in the wrong order. The workflow below is exactly how Sidekick AI coaches live runs.

Sidekick AI suggested:

Front door, 12-second pause. Drop the thermometer in the room with the most personal items — that's almost always the bone-room or favorite-room. Don't waste sanity reading every door.

Phase 1 — Setup (don't skip this)

  • Sanity pills stay on your hotbar, not in the truck.
  • One smudge per teammate, plus a backup near the entrance for emergency hunts.
  • Pick a single room as your "evidence base" — drop the camera, thermometer, and salt there. All three pieces of evidence usually trigger in the ghost room within minutes.

Phase 2 — Evidence pass

The trick is to lock the first two pieces of evidence inside the ghost room before sanity drops below 60%. Below 60% you start risking unpredictable hunts.

  1. Throw a Spirit Box question — "are you here?", "where are you?". Listen on the journal.
  2. Check the thermometer for sub-10°C (Freezing Temperatures evidence).
  3. Glance for ghost writing, EMF spikes, DOTS silhouettes in the camera feed.
  4. Drop salt at the doorway and check for ghost footprints on a return pass.
Sidekick AI suggested:

Two evidence locked: Freezing + Spirit Box. Journal narrows to four candidates: Onryo, Hantu, Demon, Yokai. Time to behavior-test before the third evidence — don't wait for sanity to crash.

Phase 3 — Behavior reads (the third evidence is often unreliable)

Some ghost evidence is intentionally misleading or rare. Don't bet your contract on a single ghost orb sighting if a behavior tell can confirm.

| Behavior | Likely ghost | Confirmation step | | --- | --- | --- | | Hunts immediately after a sound (whisper, footstep) | Yokai | Whisper near it at full sanity — if it hunts, it's Yokai. | | Hunts at high sanity (above 70%) | Demon | Stand still and wait — most ghosts can't hunt this high. | | Speed changes with the room temperature (faster in cold) | Hantu | Time it in a warm vs. cold room. | | Hunts when you stand still in line of sight | Deogen | Approach with a smudge ready. | | Hunts faster the longer the contract runs | Thaye | Compare hunt speed at minute 5 vs. minute 15. | | Speed doesn't change with line of sight (always fast) | Revenant when seen, slow when blind | Hide and wait — Revenant slows to a crawl when blind. |

Phase 4 — Hunt survival

When a hunt starts, you have ~6 seconds before the ghost actually starts moving. Use them.

  • Drop your video camera and EMF reader — running with them in hand wastes time and they light up the dark.
  • Kill your flashlight if the ghost hasn't seen you yet. The flicker gives you away.
  • Break line of sight twice — most ghost AI loses you on the second corner.
  • Crouch behind tall furniture for ghosts with poor floor-level vision.
Sidekick AI suggested:

Hunt incoming — flicker on the kitchen lamp. Smudge is on cooldown, you have no crucifix. Closet on your left, two corners between you and the ghost. Get in, kill your light, hold crouch. Don't move until the radio static stops.

Solo run survival rules

Solo runs are where Sidekick AI changes the experience the most. With a voice in the headset:

  • Sanity drains slower when you're not constantly checking the journal — the AI calls evidence out loud.
  • You react faster to hunts when you don't have to recognize the cue yourself.
  • You actually take harder contracts — the silence is what stops most solo players from trying nightmare difficulty.

Summary

Phasmophobia ID isn't about memorizing a flat ghost list — it's about a fast first-evidence pass, behavior reads on the second, and surviving the hunt window long enough to confirm the third. Sidekick AI runs that loop with you out loud, so the worst part of solo Phasmophobia (the silence and the second-guessing) goes away.

Frequently Asked Questions

What's the fastest way to get the first evidence?
Drop a thermometer near the bone-room or favorite-room candidate, throw a Spirit Box question, and watch for ghost writing in the same room. You're not trying to identify the ghost yet — you're trying to lock the first piece of evidence in under 60 seconds so the journal narrows the candidate list before sanity drains.
How do I tell ghost speeds apart?
Use a long straight hallway. Sprint to one end, lure the ghost (low sanity or smudged), and time it by counting Mississippis between two visible reference points. Slow ghosts (Deogen, Goryo) are obvious. Fast ghosts (Revenant on line of sight, Hantu in cold rooms, Thaye late game) accelerate noticeably. Sidekick AI watches the chase and gives a real-time speed call so you don't have to second-guess.
When does a ghost actually start hunting?
Most ghosts can hunt at 50% sanity. Mares hunt earlier in the dark. Demons can hunt at any sanity. Once you hear the hunt audio cue (radio static, electronics flickering), drop your video equipment, kill your flashlight, and break line of sight. Don't run unless you can confirm the ghost can't see you — Revenant catches sprinters every time.
What's the safest way to test for a Spirit?
Spirits are stopped from hunting for 180 seconds by smudge sticks. Bait a hunt deliberately by lowering your sanity, then smudge inside the ghost room. Time the silence. If the ghost can't initiate a hunt for the full 180 seconds, it's a Spirit (or you missed a hunt cue — sanity-check with a teammate or replay).
Can Sidekick AI actually help during a hunt?
That's where it earns its keep. The AI watches the screen, recognizes hunt indicators (visual flicker, ghost models, evidence prompts), and tells you out loud which way to break line of sight without you needing to glance at the journal. On solo runs especially, having a voice in the headset turns a panic moment into a coached one.
What gear should I bring for ghost ID specifically?
Minimum useful loadout: thermometer, EMF reader, video camera (for ghost orbs and DOTS), Spirit Box, UV flashlight, salt or motion sensor for footprints, and a smudge stick per teammate. On large maps, a sound sensor in the basement plus a parabolic mic narrows search dramatically. Skip the crucifix unless you're prepping for a Demon contract.

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