How to Solve the Gauntlet of Shar

AI Coaching Guide — Baldur's Gate 3

By Sidekick AI Team
★★★★☆~45-60 minAct 2
Phase 1Soft-Step Trial
Phase 2Self-Same Trial
Phase 3Faith-Leap Trial
Phase 4Inner Sanctum

Getting to the Gauntlet

The Gauntlet of Shar is beneath the Thorm Mausoleum in the Shadow-Cursed Lands (Act 2). Enter the mausoleum, interact with the three paintings in the correct order (Moonrise Towers, Grief, General), and the floor will lower into the dungeon.

Sidekick AI suggested:

You're in the mausoleum. Interact with the paintings in this order: Moonrise Towers (left), Grief (center), General (right). The floor will descend into the Gauntlet.

Once inside, you'll find a central hub with doors leading to three trials. Each trial rewards one Umbral Gem when completed.

Trial 1: Soft-Step Trial (Stealth)

This is a stealth puzzle. You need to reach the Umbral Gem at the end of a winding corridor without being detected by patrolling shadows.

Sidekick AI suggested:

Soft-Step Trial — this is pure stealth. Send ONE character, preferably a Rogue or anyone with Invisibility. The rest of the party stays behind. Use Pass Without Trace if you have it.

Strategy:

  1. Send a single stealthy character. The rest of your party stays at the entrance.
  2. Cast Pass Without Trace or Invisibility before entering.
  3. Follow the left wall. The shadows patrol in predictable patterns.
  4. When a shadow passes, move behind it. They don't look backward.
  5. Grab the Umbral Gem at the end and the trial completes.

If detected: You teleport back to the start. No penalty. Just retry.

Trial 2: Self-Same Trial (Combat)

You fight shadow copies of your own party. Each clone has the same abilities as the character it mirrors.

Sidekick AI suggested:

Self-Same Trial — you're fighting copies of your own party. Focus fire one clone at a time. Start with the most dangerous one — probably the copy of your spellcaster. Don't spread your damage.

Strategy:

  1. Focus fire. Kill one clone at a time. Splitting damage means you're fighting four enemies the whole time.
  2. Kill casters first. Your own wizard or cleric clone will use your best spells against you.
  3. Use consumables freely. Potions and scrolls give you an edge the clones don't have.
  4. Crowd control works. The clones can be stunned, feared, and knocked prone.

Tip: If you're struggling, come back after leveling up. The clones scale to your level at the time you enter, so there's no benefit to waiting — just make sure your party is well-rested.

Trial 3: Faith-Leap Trial (Puzzle)

An invisible bridge puzzle. You need to walk across a chasm on invisible platforms, guided only by a faint shimmer on the floor.

Sidekick AI suggested:

Faith-Leap Trial — invisible bridge. Throw something (a bottle, a skull, anything from your inventory) ahead of you to reveal the safe tiles. Or use a character with high Perception to spot the shimmer.

Strategy:

  1. Throw objects onto the void ahead. If they land on solid ground, it's safe to walk there.
  2. Look for the shimmer. Faint purple outlines show the safe path if you zoom in.
  3. Save frequently. One wrong step means falling into the void.
  4. The path goes: Straight, right, straight, left, straight to the gem.
  5. After grabbing the gem, you teleport back.

The Inner Sanctum

With 3-4 Umbral Gems, you can access the inner sanctum. Place the gems on the altar to lower the platform.

Sidekick AI suggested:

You have enough Umbral Gems. Place them on the altar — the platform will descend. Below you'll find Balthazar and the Nightsong. This is a major story decision, so save before you go down.

Decision point: In the inner sanctum, you'll encounter the Nightsong (Aylin). You must choose:

  • Free the Nightsong — fight Balthazar, gain a powerful ally
  • Give her to Balthazar — darker path, different story consequences

This is one of the most significant choices in Act 2. Save before deciding.

Summary

The Gauntlet of Shar combines stealth, combat, and environmental puzzles into one dungeon. Use Invisibility for Soft-Step, focus-fire for Self-Same, and thrown objects for Faith-Leap. Let Sidekick AI guide you through each trial in real-time — no pausing to check a wiki when you're mid-puzzle.

Frequently Asked Questions

How many Umbral Gems do I need in the Gauntlet of Shar?

You need 4 Umbral Gems to fully complete the Gauntlet. One from each of the three trials (Soft-Step, Self-Same, Faith-Leap) and one from the Yurgir encounter or Balthazar's room. You need at least 3 to reach the inner sanctum and 4 to access the optional Sharran treasure room.

Can I skip any of the Gauntlet of Shar trials?

You need to complete at least 3 of the 4 gem sources. You can skip one trial if you get the Umbral Gem from both Yurgir and the three trials, or skip Yurgir if you complete all three trials. The Self-Same Trial is generally easiest, so don't skip that one.

What happens if I fail the Soft-Step Trial?

If the shadows detect you, you get teleported back to the start of the trial. There's no permanent penalty — you can retry as many times as needed. Use Invisibility, Pass Without Trace, or stealth-focused characters to make it easier.

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